There are useful analytic tools to understand the impact of your actions. It is easy to harm the interconnected relations in the ecosystem in a way it will die before the meteor body hits the ground. Crafting, researching, building complex mechanisms, and governmental instruments are the main goals to prevent the imminent destruction of life on the planet. The plot of the game depicts nature that is destined to be destroyed by an onrushing meteorite approximately in 30 days. It was developed by Strange Loop Games as an ecosystem simulation to evolve into the MMO. Eco is the first open-world survival crafting game to receive the Climat Award and the Game of the Year Award among other accolades.